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Universal Design

  • Originally developed in 1997 as 7 principles
  • Equitable Use
  • Flexibility in use
  • Simple and intuitive use
  • Perceptible information
  • Tolerance for error
  • Low physical effort
  • Size and space for approach and use

User-Centred Design

  • Focus on user's interaction with the system
  • Adaptive and Assistive Technology
  • Localisation and Internationalisation
  • Design for accessibility

User Experience - UX

  • Experience of users when interfacing with a product
  • Perception
  • Preferences
  • Emotion
  • Before, during & after use
  • Aim for a Quality user experienc
  • User interface - key component of UX

User Interface - UI

  • Interface through which UX takes place
  • Various Artefacts or Interface Elements:
  • Dials, Buttons, Knobs, Displays - Appliances
  • Menus, Buttons, Edit Boxes, Hyperlinks (GUI)
  • WIMP - Windows, Icons, Mouse, Pointer
  • User Interface Design
  • Based on design considerations / requirements
  • May be based on other criteria such as Demographics